Teams are 2 - 4 riders. If you do not have a team partner, contact Sophiea Bitel to see if she can match you up.
FORMAT
Teams check-in with the Secretary. Post entries must have their signed entry form, Coggins and payment (cash or check only). Each rider will receive an Adventure Trail passport. Once mounted and ready, teams approach the Starter for their departure time. Teams will be sent out at a minimum of 2 minute intervals. At several check points, each rider will present his/her Passport and receive a check-in sticker.
There will be volunteer spotters at most of the trail obstacles and jumps. If you are having trouble with a jump or obstacle, we ask that you be courteous to other participants and move on if you mount is not cooperating. Volunteers may ask you to skip an obstacle for safety reasons, or to allow other teams to negotiate the obstacle or jump.
At the end of your ride, please show your passport to receive your ribbon for completing the Adventure Trail.
TRAIL OBSTACLES
Our trail obstacles will have varying degrees of difficulty and some will have an easy option. Each rider can decide what to attempt or to skip some completely.
Trail challenges may include:
Walk or trot through narrow chute or gap or zigzag
Open and close gate
Back up straight in chute, or around a corner
Walk through water (Mill Pond)
Walk over simulated bridge, brush or uneven logs
Dismount, lead horse and remount
Halt and stand for extended period
Turn around in small marked area (keyhole)
Side-pass over a log; turn on forehand
Collect letter from mail box; or carry objects from place to place
Rider goes "around the world"
Put on and/or remove raincoat while mounted
Walk past or under moving objects (flags, balloons, streamers)
JUMPS
There will be a mix of cross country and stadium jumps. None will exceed 2'7" and many will be much smaller. Riders may pick and choose their height option at each jump, or go around. Mix and match heights throughout the course, or choose the same level at every fence. It's up to you!
Jumps may include:
Cross Country (fixed jumps): Logs, stone walls, post and rail, coops, gates, hay bales and stacked logs. Heights: 18" to 2'0" and some available up to 2'7"
Stadium (painted, colorful knock-down jumps): Rails, oxers, planks, panels, barrels, brush box. and gates, with decorations such as flower boxes Heights: 2 choices - Low crossrails or max 2'6"
Volunteers will be available to reset most jumps. If not, please reset them as a courtesy to the next participants if you can.
For more information, contact: Sophiea Bitel